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Early access

This page is for the people KURV invited to use it before everyone else. It covers getting in, putting coins in your wallet, a list of things to try, and how to tell us what happened.

  1. Open KURV and tap Log in at the top of the page. Pick Google, Apple, email, Base, X or Telegram. A wallet is made for you the first time; see Log in and your wallet.
  2. Until your code is in, you are viewing KURV. Every collection, piece, price and Vault is open to look at, and every place you could mint, trade or launch says You’re viewing KURV. Enter an invite code to mint, trade and launch.
  3. Tap Enter invite code. Type the code from your invite, in any case, with or without dashes, and tap Redeem.
  4. The page says Invite redeemed. This wallet can mint, trade and launch now. and takes you back to the page you came from, with every button yours.

A code works once, on the wallet you redeem it with, so log in the same way every time. More on codes and what each message means: Invite codes.

Open the account menu, tap Wallet, and press the yellow button under your balances. Once a day it adds the coins you mint and buy with, and says Added. You can mint and buy now. If today’s coins are already in your wallet, it says when the next ones come.

The button is there for wallets whose invite code is in.

Work down this list, and tell us about anything that surprised you.

  1. Launch a collection. From layers you drew, or from art you already made. Start at Prepare your layers or Bring art you already made, then Publish your files and Launch your collection. Publishing is free.
  2. Mint a piece from any collection’s page. See Mint a piece.
  3. Sell a piece back to the Vault. On a piece you hold, tap Sell to the Vault. The Vault pays its Vault Exit whenever it holds money. See Sell a piece back to the Vault.
  4. Buy from the Vault. A piece the Vault holds has Buy from the Vault on its page. See The Vault.
  5. List a piece. On a piece you hold, tap List it and name your price.
  6. Make an offer on a piece somebody else holds. Your coin stays in your wallet until they accept.
  7. Make a collection offer from a collection’s page: an offer on any one piece of it, which any holder can take.
  8. Accept an offer, or decline it. On a piece you hold, each offer has Accept and Decline.
  9. Take things down. Take it off sale on a listing, and Withdraw on an offer you made.

The market side of all of this is on Explore and trade.

Open Help at the top of any page and tap Send feedback. Write what you did, what you expected, and what happened instead, then tap Send.

  • Your note goes to the KURV team with the page you were on and the version of the app you were running, so there is no need to paste a link.
  • You need to be logged in to send one. It does not need your invite code, and anything shaped like a code is hidden before the note is kept.
  • A transaction’s link or hash helps a lot when something went wrong with one.

You can also reach us at @kurvfun on X.

KURV counts how the app, kurv.fun and these docs are used, from the first page you open. Once your invite code is in, what you do in the app is linked to your wallet in KURV’s own records, so the team can see where people get stuck; Google is never told your wallet. Every tool KURV uses, what each one collects and your one choice about cookies are on Privacy & cookies.

Nothing here is financial advice. Read Risks and disclaimer before you mint, buy or sell back. Back to kurv.fun. Privacy policy. Terms of use. .