Explore and trade
This page covers what you do outside a mint: finding collections, bringing one over from elsewhere, and buying or selling pieces from other collectors.
Browse launches
Section titled “Browse launches”Explore lists collections that are on chain: the ones launched on KURV, and the ones brought over from other launchpads. Every collection on the shelf is real.
- Open Explore.
- One launch sits at the top, under Featured: KURV’s pick, or else the newest launch.
- Pick an order: New, Almost gone or Most left.
- Tap a filter chip to narrow the list: Free or Paid, a status such as Live or Sold out, or Revealed or Hidden. A chip only appears when it would change the list without emptying it, so you may see a few chips or none.
- Tap a launch to open it, or tap its piece count to browse the collection.
When the shelf is empty, or your chips leave nothing on it, the page says so.
Every collection launched on KURV has a Vault, and its page shows what that Vault would pay for one piece today. That figure is the Vault Exit: what you would actually receive, after the 10% the Vault keeps and the royalty. The Market Floor, the lowest price anyone is asking, is a different number. The creator decides how much of each mint goes into the Vault, from nothing at all, so a Vault can open at $0, which is normal. See The Vault for the four things a collection page shows, and read Risks and disclaimer before you act on any of them.
Bring a collection
Section titled “Bring a collection”A collection already on Base, launched on another launchpad, can join KURV’s market.
- Open Explore and press Bring a collection.
- Paste the collection’s contract address and press Check it. KURV reads the contract and shows its name, how many pieces it has, the royalty it states and who is paid it.
- Press Bring it over. The collection joins the shelf with every piece, its art, its traits and its rarity, and a market under it.
A collection brought over has no Vault. It keeps its own royalty, up to 10%, paid in full to the wallet its contract names, and KURV takes nothing on a trade. A collection asking more can be brought over but not traded here. Anyone logged in can bring a public collection over.
Look through a collection
Section titled “Look through a collection”A collection page shows every piece in it.
- Filter by trait to find the look you want.
- Filter by holder: All, For sale, Wanted (when an offer is out), From the Vault, Yours, Not minted or Held. Each chip shows when it applies: Yours once you are logged in, Not minted while pieces are left to mint.
- Sort: Price, low to high, Price, high to low, Rarest first, Most common first, By number or Recently moved. The price sorts appear where the collection has a market; the rarity sorts appear once every piece’s traits have loaded.
- Check who holds each piece. It says Yours, names another holder, or says Not minted if nobody has minted it. When a piece’s holder has not been read up to date, it says Holder unknown.
- Tap a piece to open it. In a collection launched on KURV, a piece nobody has minted opens with a Mint page button: pieces mint in number order, on the mint page.
Each view says how current it is:
- A green dot: current.
- A yellow dot: still catching up.
- An amber card: the chain has moved, or did not answer, so holders may have changed. Tap Check again.
- If our server has not read this collection before, a card offers Build the index. The index is our copy of who holds what, so the page loads fast.
Holders and traits stay current whether or not anyone has the page open. Our server reads the network in small batches, once a minute.
Trading between collectors
Section titled “Trading between collectors”Trading runs on Seaport, an open trading system that many NFT marketplaces use. A holder lists a piece at a price of their own choosing, or accepts an offer, and any collector can buy or make an offer.
Collectors trade pieces with each other on KURV’s market in the collection’s own coin. A collection brought over from another launchpad trades in USDC on Base and in SOL on Solana.
Every piece is priced on its own. Rarity, traits, art and history all matter, and two pieces from the same collection can sell for very different amounts. Each holder sets their own price.
What a trade costs
Section titled “What a trade costs”Each collection launched on KURV has one royalty, 5%, the same on every KURV collection. It comes out of what the seller receives and is never added to the buyer’s price: the buyer pays the listed price plus network costs.
The royalty is split 50% to the creator, 25% to the collection’s Vault and 25% to KURV. That quarter is KURV’s whole marketplace fee. On a $100 sale:
| Royalty | Seller gets | Creator | Vault | KURV |
|---|---|---|---|---|
| 5% | $95.00 | $2.50 | $1.25 | $1.25 |
The Vault’s quarter goes to the collection. The Vault’s share of a trade counts toward Vault Backing and the Vault Exit once it is booked, at the next mint or Vault sale.
Listing, cancelling a listing, and making or cancelling an offer carry no KURV fee. Cancelling, and the one-time approval, cost a network fee. To change a price, take the listing down and list again. An accepted offer is a sale: the royalty is charged once, when it settles.
When the Vault resells a piece
Section titled “When the Vault resells a piece”A piece sold back to a Vault is kept as Vault Inventory. The Vault can sell it again, even when no piece is out, and the same royalty applies. The Vault keeps its proceeds as seller plus its quarter of the royalty, and all of that stays as backing. On a $100 resale:
| Royalty | Creator | KURV | Vault keeps |
|---|---|---|---|
| 5% | $2.50 | $1.25 | $96.25 |
The Vault resells a piece only when what it keeps covers the backing that piece needs to count again. The Vault asks the piece’s Vault Backing plus 20%, $120 for $100 of backing, which at the 5% royalty always covers the backing it needs. The Vault works that number through.
Other marketplaces
Section titled “Other marketplaces”A collection’s royalty is written into its contract. Trade a piece somewhere else and that marketplace decides whether to pay it. What it pays goes to the collection’s royalty router. Anyone can route it by calling route on the collection’s royalty router. KURV does not do this for you and has no button for it, so until someone does, that royalty stays in the router. Once routed, it splits 50% to the creator, 25% to the Vault and 25% to KURV when it is paid in the collection’s own coin. A royalty paid in any other coin goes 75% to the creator and 25% to KURV, with nothing to the Vault.
Related
Section titled “Related”- The Vault
- Fees: every charge in one place.
- Risks and disclaimer: read before you buy, sell or trade.
Nothing here is financial advice. Read Risks and disclaimer before you mint, buy or sell back. Back to kurv.fun. Privacy policy. Terms of use. .